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Skin supports designers to quickly create and review materials and graphics on physical product prototypes. Skin is aimed at early stage collaboration between designers, marketing, engineer and end-users. Skin is easy and quick to use, no drawing skills required, but at the same time it's also rough and sketchy compared to the current designers' tools and other systems that make use of spatial augmented reality. We have developed and applied skin in packaging design and in ceramics industry.

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Skin is an experiental prototype to research how designers want to play and explore material and graphic expression in product design. In order to study the desigers' behaviour we first needed to build a tool then we could study the tool to use in practice and observe how the design processes changed.

See the new slideshow ( photos by Aernout Peeters )

Skin projects graphics on physical objects. Graphics can be composed out of a collection of digital images and are mixed with physical materials captured with a webcam. The software keys and mixes the images together and with two simple controls the images can be scaled and tiled.

A local copy of the video ( 20.6 mb mp4 )

patterns:

boots:

 
brightlive_teaser:

phdday_teaser: view the phdday 2006 poster [pdf]

halloween:

helmet:

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contact

Daniel Saakes
Landbergstraat 15
2628CE Delft
room: 10-2A-19
phone: 015-2781966
email: d.p.saakes@tudelft.nl

Links to related projects:

Enhanced prototyping
ID-Studiolab
our research

Links to related topics:

design
ID-Studiolab
our research

Last update: Monday, July 21, 2008 at 8:08:10 AM